Search found 321 matches
- Mon Jan 04, 2016 5:01 am
- Forum: Help Forum
- Topic: Using registerAnonymousEventHandler to redraw UI
- Replies: 2
- Views: 3830
Re: Using registerAnonymousEventHandler to redraw UI
When Vyzor resizes (which it does when Mudlet is resized), it sets a flag to specifically prevent endless resizing. See GitHub for details. @tarkenton: The best way to resize a UI is to move and resize the labels/miniconsoles, not resetProfile(). It's more work, but doesn't remove everything else in...
- Fri Dec 11, 2015 6:25 am
- Forum: Help Forum
- Topic: Nesting labels inside Lua table structures
- Replies: 4
- Views: 6070
Re: Nesting labels inside Lua table structures
As far as I can tell, the issue you're running into exists because a Geyser object can have a crazy deep structure. Testing your code locally, I was able to add the first system without issue, but as soon as I tried to add another, table.contains overflows. If you want to see what I mean, at the end...
- Sat Nov 01, 2014 8:54 pm
- Forum: Help Forum
- Topic: Alias Crashing Client?
- Replies: 4
- Views: 4162
Re: Alias Crashing Client?
Merged these two because they're for the exact same problem.
- Sat Nov 01, 2014 8:51 pm
- Forum: Help Forum
- Topic: Alias Crashing Client?
- Replies: 4
- Views: 4162
Re: Alias Causing Crash?
You definitely need to be more specific. What is the alias? What's the input that causes it to crash?
Do you have other aliases with similar patterns? Is there anything special about this alias (does it call expandAlias)?
I would start by showing us the alias pattern and its code.
Do you have other aliases with similar patterns? Is there anything special about this alias (does it call expandAlias)?
I would start by showing us the alias pattern and its code.
- Wed Oct 29, 2014 1:43 pm
- Forum: Help Forum
- Topic: import lua?
- Replies: 16
- Views: 14481
Re: import lua?
From memory tempTimer will run after the rest of the initialisation, so this guarantees that the Vyzor module will be loaded before VyzorLoadEvent is executed. This is correct. Putting it in a tempTimer gives other Scripts a chance to execute, thus initializing other modules, before Vyzor raises it...
- Wed Oct 29, 2014 5:40 am
- Forum: Help Forum
- Topic: import lua?
- Replies: 16
- Views: 14481
Re: import lua?
A little tip, if you'd like to use require() without jumping through too many hoops: modify package.path temporarily to include the directory where the code is stored. If you're installing your .lua files through the Package Manager, this would be the result of getMudletHomeDir(). For reference, thi...
- Wed Oct 29, 2014 5:15 am
- Forum: Scripts & Packages
- Topic: Vyzor, UI Manager for Mudlet
- Replies: 329
- Views: 266031
Re: Vyzor, UI Manager for Mudlet
Updated the Vyzor repo (-> v3.03.02) to fix a bug (thanks, valaria!).
Also, for anyone interested in the versioning scheme I have chosen: Semantic Versioning.
Also, for anyone interested in the versioning scheme I have chosen: Semantic Versioning.
- Tue Oct 07, 2014 1:35 pm
- Forum: Scripts & Packages
- Topic: NumPad Movement
- Replies: 3
- Views: 8909
Re: NumPad Movement
That is not the Lua code. That's the XML package Mudlet uses for exporting/importing. If you add this package to your profile in Mudlet, you'll be able to inspect it via the UI, which will give you the information you need.
- Tue Aug 26, 2014 12:17 am
- Forum: General Forum
- Topic: Reformatting
- Replies: 8
- Views: 7582
Re: Reformatting
Sublime Text is my personal favourite. With some packages, you can get great Lua highlighting and syntax checking.
- Tue Aug 12, 2014 1:24 am
- Forum: Help Forum
- Topic: [ SOLVED ] Quick Geyser and GMCP question
- Replies: 26
- Views: 18705
Re: Quick Geyser and GMCP question
Except your script is no longer named "charStatus". It's now named "CharacterStatus". For the event to work, your script must be named the same as the function you wish to call. In one of your earlier screenshots, the one to which I responded with the solution, this was true. Bef...