First public release of the XAMM package for CoffeeMud, still unfinished work but with a number of features already functioning like the gauges and mapper.
Connect to CoffeeMud at coffeemud.net:2323
Search found 8 matches
- Fri Jul 08, 2022 1:33 am
- Forum: Scripts & Packages
- Topic: XAMM for CoffeeMud
- Replies: 0
- Views: 38571
- Tue Aug 06, 2019 2:21 am
- Forum: Mudlet Development
- Topic: Vs 5 Suggestion - Code editor improvements
- Replies: 4
- Views: 10467
Re: Vs 5 Suggestion - Code editor improvements
Nice! As someone new to it, I might not know to use TAB to move, so that could be part of the learning curve. I was thinking that if the snippet also autogenerated comments, that might help a person new to it and also help with making the code more readable as a whole? Without additional guidance, i...
- Tue Aug 06, 2019 1:23 am
- Forum: Mudlet Development
- Topic: Vs 5 Suggestion - Packaging, creation and sharing
- Replies: 4
- Views: 10545
Re: Vs 5 Suggestion - Packaging, creation and sharing
Just like how something like an App Store made it suddenly so easy for the end-user to install more stuff on their plain vanilla devices. I can imagine it being no small feat though. Maybe slightly easier than APT is to Debian because the Mudlet packages tend to have less dependency? I can mostly th...
- Tue Aug 06, 2019 1:16 am
- Forum: Mudlet Development
- Topic: Vs 5 Suggestion - Code editor improvements
- Replies: 4
- Views: 10467
Re: Vs 5 Suggestion - Code editor improvements
Would code snippets be something like block coding (MIT Scratch etc)? Maybe without all the GUI blocks...
- Fri Apr 26, 2019 11:22 pm
- Forum: Scripts & Packages
- Topic: Testing Package Exporter (upload package) for Cities Of M'Dhoria UI
- Replies: 0
- Views: 9022
Testing Package Exporter (upload package) for Cities Of M'Dhoria UI
Hi all! I'm giving the upload function in the package exporter on Mudlet (3.19.0, Mac) a spin. This is a UI package that includes text-to-speech support for accessibility on Cities Of M'Dhoria, with graphic bars for player and enemy and a working auto-mapper (which just require some walking rules/di...
- Fri Apr 19, 2019 10:50 pm
- Forum: General Forum
- Topic: Mudlet customisation for the blind community
- Replies: 2
- Views: 9778
Re: Mudlet customisation for the blind community
Thanks Vadi! Means a lot to us coming from you.
- Fri Apr 19, 2019 9:57 pm
- Forum: General Forum
- Topic: Mudlet customisation for the blind community
- Replies: 2
- Views: 9778
Mudlet customisation for the blind community
In case anyone is keen on following development on how we are using mudlet as an enabling and assistive software technology to allow the blind community to play in our mud, do take a look at the development videos on youtube that we post as we update our mudlet scripts. Mudlet is really rocking it f...
- Wed Apr 10, 2019 11:16 am
- Forum: Mudlet Mapper
- Topic: (mapping script) Mudlet Mapper script for Cities of M'Dhoria
- Replies: 0
- Views: 27909
(mapping script) Mudlet Mapper script for Cities of M'Dhoria
Hi all! I'm putting the Mudlet package that I've been working on for a MUD that I've been playing on and off for more than a decade - Cities of M'Dhoria. I've been working on graphical bars and an auto-mapper ever since the MUD updated for better integration with Mudlet (and other clients). It would...