Search found 3 matches
- Mon Sep 13, 2021 10:09 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25607
Re: (mapping script) Generic GMCP Mapper Script
Solution: If this is run into by somebody else, what you'll want to do is check how your game sends exits versus how the script's move_vector grabs exits. On my end, move_vector used the long form of north, south, east, etc., while the game was sending n, s, e, etc. Crochety Coder via the Mudlet Dis...
- Wed Sep 08, 2021 9:54 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25607
Re: (mapping script) Generic GMCP Mapper Script
Alright so! With minor adjustments this can be made to read and make rooms, even seeing which one you're in. The adjustments are: - There's a small typo where 'vnum' is 'num.' Quick and easy to fix. - Adjusted for 'exit' from 'exits' in one spot to suit my specific game's gmcp value While it reads, ...
- Wed Sep 08, 2021 7:17 am
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25607
Re: (mapping script) Generic GMCP Mapper Script
I am looking for exactly this, but I'm not sure how to use it. Do I need the generic mapper installed to use the map commands?