I'm going to connect to outside websocket server to implement some advanced features for my robot.
Since it can communicate with discord in mudlet, I guess there may be websocket lua library included.
Can you provide lua functions for websocket connection in mudlet?
Search found 64 matches
- Sat Jun 25, 2022 4:42 am
- Forum: General Forum
- Topic: Can mudlet provide websocket related functions
- Replies: 1
- Views: 2625
- Sun Feb 13, 2022 3:17 pm
- Forum: Geyser Layout Manager
- Topic: Mapper window can not fully satisfy the parent window
- Replies: 1
- Views: 3393
Mapper window can not fully satisfy the parent window
I'm trying to put the mapper into a specified parent lable, but the window position has malposition:
The label2 can correctly process the relative position between its parent label1 and itself. But the mapper can not fully cover its parent label2- Sun Nov 14, 2021 4:03 pm
- Forum: General Forum
- Topic: Can I get the raw data sent from server
- Replies: 6
- Views: 5430
Re: Can I get the raw data sent from server
Besides, I find the getTextFormat() has an issue that the format of tha last character of a line can not be got. Here's a test for the line contains "NarutoMUD" string: B716262D-A2DC-4E2E-BB7E-9CA43AD99CAE.jpg Below are prints of format capture: 0/69 character: " " -> format: tab...
- Sun Nov 14, 2021 3:12 pm
- Forum: General Forum
- Topic: Can I get the raw data sent from server
- Replies: 6
- Views: 5430
Re: Can I get the raw data sent from server
Even utf8.len() may also count unexpected character number. Here's a test for some special case: 841EF063-140D-4C51-8152-F0EC210FC3B0.jpg When I count form the value of line captured by mudlet, it got a smaller number than I count the string manually copy/paste from the line I think that should not ...
- Sun Nov 14, 2021 12:44 pm
- Forum: General Forum
- Topic: Can I get the raw data sent from server
- Replies: 6
- Views: 5430
Re: Can I get the raw data sent from server
I need to process some qeusts in my playing mud, it's a colored trigger looks like this: -328ad242544cd46f.jpg Players are required to recognize the number consist of special colored characters across multiple lines. Since the color and position are not fixed, I can not use the color trigger provide...
- Sun Nov 14, 2021 3:54 am
- Forum: General Forum
- Topic: Can I get the raw data sent from server
- Replies: 6
- Views: 5430
Re: Can I get the raw data sent from server
Here's the example raw data I can received from tintin++:
^[[1;32mEnter your character's ^[[1;31mname^[[1;32m, or type ^[[1;31mnew^[[1;32m: Illegal name, try another.- Sat Nov 13, 2021 4:58 am
- Forum: General Forum
- Topic: Can I get the raw data sent from server
- Replies: 6
- Views: 5430
Can I get the raw data sent from server
I'd like to process original data sent from mud server which should including ANSI color code, is there a method in mudlet provided?
Also, if it's possible, is it a method to print such raw data to screen with color code auto translated by mudlet?
Also, if it's possible, is it a method to print such raw data to screen with color code auto translated by mudlet?
- Tue Mar 16, 2021 2:56 pm
- Forum: Scripts & Packages
- Topic: Wait and Wait Line
- Replies: 13
- Views: 19756
Re: Wait and Wait Line
You are correct. Timeout function doesn't point to the correct trigger id. But your fix can only process single line case, I have fixed it to afford both single line and multiple line cases: function wait_line_timer(name) for _,v in ipairs(threads[name][2]) do for _,i in ipairs(v) do disableTrigger(...
- Fri Jan 15, 2021 5:13 pm
- Forum: Mudlet Development
- Topic: heaptrack file for mudlet memory leak issue
- Replies: 0
- Views: 5859
heaptrack file for mudlet memory leak issue
This is the original heaptrack file to the issue: https://github.com/Mudlet/Mudlet/issues/4636
- Tue Jan 12, 2021 1:08 pm
- Forum: Help Forum
- Topic: Mudlet used memory can not released
- Replies: 0
- Views: 3266
Mudlet used memory can not released
I find my mudlet keeps on increasing its memory use. I tried resetProfile() and waited for several hours to check whether memory used by mudlet can be released after GC. But I only find LUA collected its memory, while C++ doesn't, memory used by mudlet remains. This is the state I just run resetProf...