Search found 10 matches
- Wed Aug 16, 2023 1:00 am
- Forum: Scripts & Packages
- Topic: Procedural Realms Ascii Map
- Replies: 6
- Views: 32180
Re: Procedural Realms Ascii Map
If you submit a PR to the dev branch, people will help test it for you, etc before it gets merged into main. I can't remember which issue # is the quests tab, but there's a bunch of tabs we've envisioned and recorded as feat req issues, basically. Once the stats tab is finalized, I was thinking abou...
- Tue Aug 15, 2023 11:47 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Ascii Map
- Replies: 6
- Views: 32180
Re: Procedural Realms Ascii Map
That being said I seem to recall Stack got the mudlet mapper working with Proc Realms Indeed. While I don't feel that Procedural Realms Script is necessarily mine in some way -- although I've certainly been the maintainer of the repo and responsible for generating releases, coordinating, etc the pa...
- Sun Jun 25, 2023 6:18 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Script
- Replies: 4
- Views: 40765
- Mon Feb 27, 2023 7:11 am
- Forum: Scripts & Packages
- Topic: Procedural Realms Script
- Replies: 4
- Views: 40765
Procedural Realms Script v1.2.0
* Main Repo: https://github.com/iLPdev/prs
* Package Download: https://github.com/iLPdev/prs/releases/tag/v1.1.0
* Install Directions: https://github.com/iLPdev/prs#install
* Package Download: https://github.com/iLPdev/prs/releases/tag/v1.1.0
* Install Directions: https://github.com/iLPdev/prs#install
- Thu Feb 23, 2023 6:02 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Script
- Replies: 4
- Views: 40765
Procedural Realms Script v1.1.0
One-Year Anniversary Edition!
- Main Repo: https://github.com/iLPdev/prs
- Package Download: https://github.com/iLPdev/prs/releases/tag/v1.1.0
- Install Directions: https://github.com/iLPdev/prs#install
- Tue Feb 22, 2022 5:09 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Script
- Replies: 4
- Views: 40765
Re: Procedural Realms Script
I've made the initial release of a UI package for Procedural Realms MUD. It's really basic at the moment.
The latest Mudlet package is here: https://github.com/iLPdev/prs/releases/latest.
The source is on github at https://github.com/iLPdev/prs.
The latest Mudlet package is here: https://github.com/iLPdev/prs/releases/latest.
The source is on github at https://github.com/iLPdev/prs.
- Tue Feb 22, 2022 4:47 pm
- Forum: Scripts & Packages
- Topic: Procedural Realms Script
- Replies: 4
- Views: 40765
Procedural Realms Script
The latest Mudlet package is here: https://github.com/iLPdev/prs/releases/latest.
The source is on github at https://github.com/iLPdev/prs.
The source is on github at https://github.com/iLPdev/prs.
- Mon Feb 21, 2022 4:27 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25536
Re: (mapping script) Generic GMCP Mapper Script
if speedwalk is not functioning, below the local exitmap table add: local stubmap = { north = 1, northeast = 2, northwest = 3, east = 4, west = 5, south = 6, southeast = 7, southwest = 8, up = 9, down = 10, ["in"] = 11, out = 12, northup = 13, southdown = 14, southup = 15, northdown = 16, ...
- Tue Feb 15, 2022 4:42 am
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25536
Re: (mapping script) Generic GMCP Mapper Script
Indeed, what resolved this issue for me was changing gmcp . room . info . area to match my game's output of gmcp . room . info . zone. At that point, this began functioning perfectly.
- Tue Feb 15, 2022 12:34 am
- Forum: Mudlet Mapper
- Topic: (mapping script) Generic GMCP Mapper Script
- Replies: 9
- Views: 25536
Re: (mapping script) Generic GMCP Mapper Script
Solution: If this is run into by somebody else, what you'll want to do is check how your game sends exits versus how the script's move_vector grabs exits. On my end, move_vector used the long form of north, south, east, etc., while the game was sending n, s, e, etc. Crochety Coder via the Mudlet Di...