Search found 10 matches

by Stack
Wed Aug 16, 2023 1:00 am
Forum: Scripts & Packages
Topic: Procedural Realms Ascii Map
Replies: 6
Views: 31946

Re: Procedural Realms Ascii Map

If you submit a PR to the dev branch, people will help test it for you, etc before it gets merged into main. I can't remember which issue # is the quests tab, but there's a bunch of tabs we've envisioned and recorded as feat req issues, basically. Once the stats tab is finalized, I was thinking abou...
by Stack
Tue Aug 15, 2023 11:47 pm
Forum: Scripts & Packages
Topic: Procedural Realms Ascii Map
Replies: 6
Views: 31946

Re: Procedural Realms Ascii Map

That being said I seem to recall Stack got the mudlet mapper working with Proc Realms Indeed. While I don't feel that Procedural Realms Script is necessarily mine in some way -- although I've certainly been the maintainer of the repo and responsible for generating releases, coordinating, etc the pa...
by Stack
Sun Jun 25, 2023 6:18 pm
Forum: Scripts & Packages
Topic: Procedural Realms Script
Replies: 4
Views: 40469

Procedural Realms Script v1.7.0

PRS v1.7.0 for Mudlet released!

Download from https://github.com/iLPdev/prs/releases/tag/v1.7.0

prs-screenshot-01.png
by Stack
Thu Feb 23, 2023 6:02 pm
Forum: Scripts & Packages
Topic: Procedural Realms Script
Replies: 4
Views: 40469

Procedural Realms Script v1.1.0

One-Year Anniversary Edition!
Image
by Stack
Tue Feb 22, 2022 5:09 pm
Forum: Scripts & Packages
Topic: Procedural Realms Script
Replies: 4
Views: 40469

Re: Procedural Realms Script

I've made the initial release of a UI package for Procedural Realms MUD. It's really basic at the moment.
prs-screenshot-02.jpg
prs-screenshot-02.jpg (237.41 KiB) Viewed 34874 times
The latest Mudlet package is here: https://github.com/iLPdev/prs/releases/latest.

The source is on github at https://github.com/iLPdev/prs.
by Stack
Tue Feb 22, 2022 4:47 pm
Forum: Scripts & Packages
Topic: Procedural Realms Script
Replies: 4
Views: 40469

Procedural Realms Script

The latest Mudlet package is here: https://github.com/iLPdev/prs/releases/latest.
The source is on github at https://github.com/iLPdev/prs.
prs-screenshot-01.png
prs-screenshot-tell.png
prs-screenshot-tell.png (19.28 KiB) Viewed 34874 times
prs-screeshot-tab-stats.png
prs-screenshot-unlocked.png
by Stack
Mon Feb 21, 2022 4:27 pm
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 9
Views: 25271

Re: (mapping script) Generic GMCP Mapper Script

if speedwalk is not functioning, below the local exitmap table add: local stubmap = { north = 1, northeast = 2, northwest = 3, east = 4, west = 5, south = 6, southeast = 7, southwest = 8, up = 9, down = 10, ["in"] = 11, out = 12, northup = 13, southdown = 14, southup = 15, northdown = 16, ...
by Stack
Tue Feb 15, 2022 4:42 am
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 9
Views: 25271

Re: (mapping script) Generic GMCP Mapper Script

Indeed, what resolved this issue for me was changing gmcp . room . info . area to match my game's output of gmcp . room . info . zone. At that point, this began functioning perfectly.
by Stack
Tue Feb 15, 2022 12:34 am
Forum: Mudlet Mapper
Topic: (mapping script) Generic GMCP Mapper Script
Replies: 9
Views: 25271

Re: (mapping script) Generic GMCP Mapper Script

Solution: If this is run into by somebody else, what you'll want to do is check how your game sends exits versus how the script's move_vector grabs exits. On my end, move_vector used the long form of north, south, east, etc., while the game was sending n, s, e, etc. Crochety Coder via the Mudlet Di...