Search found 65 matches
- Tue Mar 30, 2010 6:27 pm
- Forum: Mudlet Development
- Topic: Bug: Manually setting milliseconds on timer
- Replies: 2
- Views: 3915
Re: Bug: Manually setting milliseconds on timer
Oop, I got it now. Alright, that was a bit confusing. Here's a bit of something that might wanna be addressed, though. If I enter just "5" into the box, it'll keep it at five, but the timer is, of course, fired once every half second. If I enter "005", it does properly fire every...
- Tue Mar 30, 2010 6:23 pm
- Forum: Mudlet Development
- Topic: Improved trigger icons?
- Replies: 7
- Views: 6910
Re: Improved trigger icons?
I'll put a few attempts out. Question, what's the difference between a gate and filter trigger? Thought they were the same thing.
- Tue Mar 30, 2010 6:18 pm
- Forum: Mudlet Development
- Topic: Bug: Manually setting milliseconds on timer
- Replies: 2
- Views: 3915
Bug: Manually setting milliseconds on timer
I got this bug when I was attempting to set the interval on my timer to 0.015 seconds. Mudlet seems to want to remove all leading zeros from the time I set, so "015" becomes "15," "005" becomes "5," so on and so forth.
- Fri Mar 26, 2010 11:42 pm
- Forum: Help Forum
- Topic: Beginner Scripter, weird function collision
- Replies: 9
- Views: 7591
Re: Beginner Scripter, weird function collision
I think he's referring to curing during aeon and whatnot, but my answer is usually to take a ton of herbs out anyway if I fight an Aeon-user.
- Thu Mar 25, 2010 8:31 pm
- Forum: Scripts & Packages
- Topic: Fancy gauges
- Replies: 24
- Views: 26814
Re: Fancy gauges
Actually yeah, I can post that. This is pretty much word-for-word how it appears in my system, so of course you'll need to run the function. As an interesting note, for some reason the font doesn't change color until the bar is changed with setGauge. No clue why! Edit: Link to the font. I think it's...
- Thu Mar 25, 2010 2:58 am
- Forum: Scripts & Packages
- Topic: ATCP demo scripts
- Replies: 60
- Views: 67461
Re: ATCP demo scripts
Yaaaaay!
- Thu Mar 25, 2010 1:08 am
- Forum: Help Forum
- Topic: A function to check physical capability.
- Replies: 4
- Views: 4386
Re: A function to check physical capability.
Mmk, I guess I'll keep it the way it is for now. We'll see! Thanks for the input.
As an aside, why do you recommend saving the afflictions as items in a table? I don't disagree that this method is sloppy as all hell, but would there be any advantages? I love advantages!
As an aside, why do you recommend saving the afflictions as items in a table? I don't disagree that this method is sloppy as all hell, but would there be any advantages? I love advantages!
- Wed Mar 24, 2010 10:55 pm
- Forum: Help Forum
- Topic: A function to check physical capability.
- Replies: 4
- Views: 4386
A function to check physical capability.
I'm working on my auto-basher right now. I've done auto-bashers a trillion times over, especially back in zMud, so the concept isn't a huge deal, but now that I'm getting a better grounding in Lua, I can't help feel that my current approach is way too clumsy. My current implementation is as follows:...
- Tue Mar 23, 2010 6:04 pm
- Forum: Scripts & Packages
- Topic: ATCP demo scripts
- Replies: 60
- Views: 67461
Re: ATCP demo scripts
As a side note, the ATCP handling turned out to be excellent as soon as I figured out that Lusternia doesn't really send you relevant stuff until you encounter it (i.e. not getting room info until you move). XD
- Tue Mar 23, 2010 6:02 pm
- Forum: Help Forum
- Topic: Beginner Scripter, weird function collision
- Replies: 9
- Views: 7591
Re: Beginner Scripter, weird function collision
May I also suggest an improvement to your method? The eat_kelp() function is fine and dandy, but you could make it a bit more powerful! function eat(herb) -- Awesome code goes here that checks for balances/timers/etc. so you don't waste plants! send("outr 1 " .. herb) send("eat "...