Search found 15 matches
- Thu Mar 04, 2010 1:58 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 154223
Re: Mudlet Mapper
I'm not sure if this was posted, but it would be cool if there were a way to make auto-movement not use certain types of exits, or go through certain rooms, or zones. Using Achaea as an example, you wouldn't want to accidentally walk into a city you're enemied to, a room you knew had a totem that wo...
- Wed Feb 10, 2010 7:50 pm
- Forum: Howtos, FAQs and Tips & Tricks
- Topic: The Shared Namespace and You
- Replies: 34
- Views: 133912
Re: The Shared Namespace and You
So if you were to use this convention, then that would mean that whatever name you used, would be a table, and each key in the table would be each of your variables and functions? Is there any slowdown caused by Mudlet having to look things up in a table every time that you run a bit of code?
- Wed Feb 03, 2010 7:27 am
- Forum: Help Forum
- Topic: Inconsistent color, bug or am I doing it wrong?
- Replies: 2
- Views: 2708
Re: Inconsistent color, bug or am I doing it wrong?
That did it. Thanks!
- Wed Feb 03, 2010 6:41 am
- Forum: Help Forum
- Topic: Inconsistent color, bug or am I doing it wrong?
- Replies: 2
- Views: 2708
Inconsistent color, bug or am I doing it wrong?
I have two triggers that I use to replace and colorize text for visibility that are identical except for the foreground color and a few of the replacement text characters, but one of them isn't coloring properly. http://img651.imageshack.us/img651/1944/screenshotrt.png for the balance one ("You...
- Tue Feb 02, 2010 5:23 am
- Forum: Help Forum
- Topic: MXP-esque stuff
- Replies: 6
- Views: 4911
Re: MXP-esque stuff
Cool, thanks.
- Sun Jan 31, 2010 10:57 pm
- Forum: Help Forum
- Topic: MXP-esque stuff
- Replies: 6
- Views: 4911
Re: MXP-esque stuff
So no chance of clicking text to do stuff?
- Sun Jan 31, 2010 5:41 am
- Forum: Help Forum
- Topic: MXP-esque stuff
- Replies: 6
- Views: 4911
MXP-esque stuff
In zMud I used to use the tags where I would do something like #TRIGGER "itemtrigger" {(%w%d):} {#SUBSTITUTE {<send "probe %1|buy %1|weaponprobe %1" "probe|buy|weaponprobe">%1</send>}} This would make the matched text clickable, and make a little popdown that I could cl...
- Sun Jan 17, 2010 11:51 pm
- Forum: Help Forum
- Topic: Find if an item exists in an array
- Replies: 1
- Views: 2811
Find if an item exists in an array
I'm having trouble finding an appropriate function for what I want to do. I'm used to using the existence of an item in an array to track things in other clients, and I was hoping that there was a function to do the same in Lua. I'm looking for something that will return 1 or true if a string exists...
- Sat Jan 16, 2010 7:17 am
- Forum: Mudlet Development
- Topic: Mudlet Mapper
- Replies: 139
- Views: 154223
Re: Mudlet Mapper
So there is 2D as well right? One of the reasons I play muds is because my graphics card doesn't handle 3D semi-transparent graphics all too well. I honestly really liked zmud's system of using shadows for the layer below, and open squares for the layer above.
- Fri Jan 15, 2010 8:53 pm
- Forum: Mudlet Development
- Topic: Feature Request: Work offline
- Replies: 1
- Views: 2802
Feature Request: Work offline
If I just want to go into the editor and mess with scripts and I don't need to be connected to the relevant mud to do it, it would be a lot more convenient than opening the profile, waiting for it to auto-login (or not having it auto-login) and then logging back out of the mud just to change a coupl...