OK, silly question time. I play Avalon, it's not in German. avalon-rpg.com
I was hoping this script would work but since some triggers are in German...
Is this the same Avalon? Does anyone have anything that works with the non-German version?
Search found 5 matches
- Wed Aug 31, 2011 8:04 pm
- Forum: Mudlet Mapper
- Topic: (mapping script) mapper script for Avalon.de
- Replies: 4
- Views: 39211
- Fri Jun 17, 2011 1:25 am
- Forum: Scripts & Packages
- Topic: Lusternian Calendar (rewritten)
- Replies: 4
- Views: 5559
Re: Lusternian Calendar (rewritten)
I'm using 2.0rc5 No errors. I'm getting the message that the timer executed to call the print function and then "anonymous Lua function ran without errors". I have modified it to work with Avalon, but like I said if I just change the cecho to echo it works fine -- just no color. I'm at a l...
- Thu Jun 16, 2011 11:44 pm
- Forum: Scripts & Packages
- Topic: Lusternian Calendar (rewritten)
- Replies: 4
- Views: 5559
Re: Lusternian Calendar (rewritten)
using cecho in the calendar isn't working for me.
If I change it to echo, I see the calendar with the color tags. Back to cecho, and all i get is the text "demonnic.calendar" displayed.
also if i just do cecho with the same text outside the calendar it works fine.
Any ideas?
If I change it to echo, I see the calendar with the color tags. Back to cecho, and all i get is the text "demonnic.calendar" displayed.
also if i just do cecho with the same text outside the calendar it works fine.
Any ideas?
- Mon Apr 18, 2011 11:50 pm
- Forum: Help Forum
- Topic: (Avalon) Mapping multiple overlapping levels
- Replies: 3
- Views: 3684
Re: (Avalon) Mapping multiple overlapping levels
Am I missing something? I thought the mapper didn't work in Avalon.
- Fri Apr 08, 2011 1:19 pm
- Forum: Help Forum
- Topic: (Avalon) Mapping multiple overlapping levels
- Replies: 3
- Views: 3684
(Avalon) Mapping multiple overlapping levels
The situation is that there will be many overlapping levels (think tunnels). Right now, my maps are in Excel and done by hand because I like a good visual of the environment as well as good directions. What I need is some way to have layers. Whether it's done by hand or done by me coding something (...