Thank you a lot, I need time to check the code to apply and ask anything to apply it fine.
i will reply this week I hope.
Search found 18 matches
- Sun Nov 19, 2023 9:42 pm
- Forum: Scripts & Packages
- Topic: Button with proggramed actions
- Replies: 4
- Views: 13826
- Fri Nov 17, 2023 9:30 pm
- Forum: Scripts & Packages
- Topic: Button with proggramed actions
- Replies: 4
- Views: 13826
Re: Button with proggramed actions
Thank you for your answer, at the moment I want the basic: dirs, kill mobs (at the moment all the mobs in my alias), wait seconds and continue with the following dir and at the end of the dirs, loop all again. Can you show me a basic code with 2 o 3 dirs, allowed mob to send the kill command, wait a...
- Tue Nov 14, 2023 5:08 pm
- Forum: Scripts & Packages
- Topic: Button with proggramed actions
- Replies: 4
- Views: 13826
Button with proggramed actions
I need some help with this idea. Create a button that launch the lua code with: Movement Actions on each room or not Wait kill if needed Movement Actions Wait kill if needed Movement ect Until the movement arrives to the same point and a loop begin again. I need a basic idea and after that work, imp...
- Sat Jun 25, 2022 11:09 pm
- Forum: Help Forum
- Topic: Help with enablekey/disable key
- Replies: 5
- Views: 6778
Re: Help with enablekey/disable key
Ok the problem will be with the enablekey the correct word is enableKey with K and not with k Now I have another questions with buttons and variables: I create a button with a list of options, the name of the button can change when I select one of the option list? It's possible create a disableKey(&...
- Thu Jun 02, 2022 11:32 am
- Forum: Help Forum
- Topic: Help with labels
- Replies: 4
- Views: 4657
Re: Help with labels
Have you looked over the Geyser manual on the wiki? It has a section specifically on labels and how to use them: https://wiki.mudlet.org/w/Manual:Geyser#Geyser.Label I will look, thank you for the link. After look the info, I have a question, it's possible to set to a label to have as name a variab...
- Sun May 29, 2022 8:17 pm
- Forum: Help Forum
- Topic: Help with labels
- Replies: 4
- Views: 4657
Re: Help with labels
Nobody have an example to guide me in something like this?
Thank you
Thank you
- Mon May 16, 2022 8:36 am
- Forum: Help Forum
- Topic: Help with enablekey/disable key
- Replies: 5
- Views: 6778
Re: Help with enablekey/disable key
That looks good to me. Does it work as expected? The lock icons in the editor won't refresh right away when you enable/disable things so Mudlet can stay fast, but the changes will take effect immediately. No, it not work as I expected: when i wrote: set_keynormal I can see the cecho message but my ...
- Fri May 13, 2022 2:13 pm
- Forum: Help Forum
- Topic: Help with enablekey/disable key
- Replies: 5
- Views: 6778
Re: Help with enablekey/disable key
Try disablekey("keymap_tree") and so on. Well I write before wrong the alias, I have the lines as you post with " " before and after but as I say: cecho("<red>Numpad_normal") disableKey("Numpad_sigil") disableKey("Numpad_tree") disableKey("Nump...
- Fri May 13, 2022 10:31 am
- Forum: Help Forum
- Topic: Help with labels
- Replies: 4
- Views: 4657
Help with labels
Can someonte tell me how to add my own chart with somelabels or buttons with this: I want a label or button with a @variable inside, my desire is that on first login the mud ask about that variables to set up on the game: @class @mode This is to enable triggers and macros for that class and the same...
- Fri May 13, 2022 10:21 am
- Forum: Help Forum
- Topic: Help with enablekey/disable key
- Replies: 5
- Views: 6778
Help with enablekey/disable key
Hi, I have a different folders on keybidding with different options to each key, if we have ship, horse, shadow, tree and I set an alias with a disable all key folders and enable the one I want to use: I will paste the different things: Alias ^set keyXP disablekey(keymap_tree) disablekey(keymap_norm...