Search found 1019 matches

by SlySven
Thu Apr 04, 2013 9:49 pm
Forum: Mudlet Development
Topic: Moving Room Description/Notes into main Room Code
Replies: 10
Views: 9056

Re: Moving Room Description/Notes into main Room Code

Are room "Descriptions" an add-on though? For a text playing environment I'd say they were a pretty fundamental aspect! They are also something (MUD creators dependent) that can be a stable part of a MUD which for some can be grabbed and used to identify a player's position in that environ...
by SlySven
Tue Apr 02, 2013 7:48 pm
Forum: Mudlet Development
Topic: Moving Room Description/Notes into main Room Code
Replies: 10
Views: 9056

Moving Room Description/Notes into main Room Code

At present it is possible to store a MUD Room description and arbitrary notes in RoomUserData - what would be the implications to moving these particular possible data items explicitly into the main code structure of the Room data? I would like this so that access/corrections could be made easily th...
by SlySven
Mon Mar 18, 2013 8:57 pm
Forum: Mudlet Development
Topic: Set-Up for Mudlet Development
Replies: 8
Views: 12967

Set-Up for Mudlet Development

This might seem like a newbie question but what IS the recommended process to get set up for Mudlet development? The suggestion seems to be, (and forgive me if I seem to put things strangely as SCM software such as SVN or GIT is new to me) : A). Set-up a publicly(?) readable development git reposito...
by SlySven
Mon Mar 18, 2013 2:31 am
Forum: Mudlet Mapper
Topic: Entering non-existant RoomID in Exits dialog causes segfault
Replies: 6
Views: 7530

Re: Entering non-existant RoomID in Exits dialog causes segf

Eeek, Heiko your revision 658 doesn't fix the issue!

If you look closely my proposal above includes checking the integers generated from the entered RoomID strings for each exit are in mpHost->mpMap->rooms.contains( ) set to validate them... :o
by SlySven
Sun Mar 17, 2013 7:39 pm
Forum: Mudlet Mapper
Topic: Entering non-existant RoomID in Exits dialog causes segfault
Replies: 6
Views: 7530

Re: Entering non-existant RoomID in Exits dialog causes segf

You should start a fork and get on launchpad. OK I'll look to do that, I've already started to hack around with the exits dialogue box already, trying to add control for stub exits there! ;) Trouble is C++ is not my thing so I'm having to mangle some of what I know for C :lol: also I'm having to sp...
by SlySven
Sat Mar 16, 2013 11:13 pm
Forum: Mudlet Mapper
Topic: Entering non-existant RoomID in Exits dialog causes segfault
Replies: 6
Views: 7530

Entering non-existant RoomID in Exits dialog causes segfault

This is using the latest (2.1) git repository code, as far as I can see the code in the dlgRoomExits::save() function in dlgRoomExits.cpp only checks that the text entered for the room number for each exit is non-zero in length before turning it into an integer to use as the RoomID that the exit goe...
by SlySven
Thu Mar 14, 2013 8:01 pm
Forum: Mudlet Mapper
Topic: Some queries about Mudlet & its Mapper 2.1...
Replies: 4
Views: 6612

Re: Some queries about Mudlet & its Mapper 2.1...

OK I've done a trivial copy of the lock code and made this new slot_unlockRoom() set the ->isLocked to false and it does what is needed atm. Also: ... For the right click menu on the "Geyser"? mapper in 2D view mode I note that the "spread" and "shrink" items both bring...
by SlySven
Thu Mar 14, 2013 12:08 am
Forum: Mudlet Mapper
Topic: Some queries about Mudlet & its Mapper 2.1...
Replies: 4
Views: 6612

Re: Some queries about Mudlet & its Mapper 2.1...

Thanks Chris, I'm beginning to get a better idea of what does what and how it all hangs together. ;) One thing I pointed out I CAN see the details for: ... The same right click menu has a "lock" item which does not appear to change the speedwalk flag that the roomLocked(ID) reports on, whi...
by SlySven
Mon Mar 11, 2013 5:05 pm
Forum: Mudlet Mapper
Topic: Some queries about Mudlet & its Mapper 2.1...
Replies: 4
Views: 6612

Some queries about Mudlet & its Mapper 2.1...

Hello, I'm new to Mudlet, though I am active on the alternative Open Source MUD client TinTin++ and I've been looking over your recent stuff. I'm running a Debian i686 squeeze (with backports) system and after an overnight build of the QT 4.8 SDK (cause the Debian Qt packages are currently only at 4...