Search found 5028 matches
- Sun Jul 16, 2023 11:14 am
- Forum: Help Forum
- Topic: How to use Lua scripts in addSpecialExit()
- Replies: 14
- Views: 52044
Re: How to use Lua scripts in addSpecialExit()
Try doing 'map update', does that work?
- Sat Jul 01, 2023 5:58 am
- Forum: Help Forum
- Topic: How to use Lua scripts in addSpecialExit()
- Replies: 14
- Views: 52044
Re: How to use Lua scripts in addSpecialExit()
Try again, the update to the generic mapper is live now.
- Tue Jun 20, 2023 4:18 pm
- Forum: Help Forum
- Topic: How to use Lua scripts in addSpecialExit()
- Replies: 14
- Views: 52044
Re: How to use Lua scripts in addSpecialExit()
Updated it - you should receive a notification to update it soon.
- Tue Jun 20, 2023 1:38 pm
- Forum: Help Forum
- Topic: How to use Lua scripts in addSpecialExit()
- Replies: 14
- Views: 52044
Re: How to use Lua scripts in addSpecialExit()
It requires an update to the generic mapping script on our side first - I will do that shortly.
- Sun Jun 18, 2023 10:49 am
- Forum: Help Forum
- Topic: How to locate current room in "IRE mapping script"?
- Replies: 5
- Views: 22046
Re: How to locate current room in "IRE mapping script"?
It's a game made by http://ironrealms.com - this one is not it.
What does "lua gmcp" show on the screen for you?
What does "lua gmcp" show on the screen for you?
- Sat Jun 17, 2023 8:02 am
- Forum: Help Forum
- Topic: How to locate current room in "IRE mapping script"?
- Replies: 5
- Views: 22046
Re: How to locate current room in "IRE mapping script"?
Hello,
Which game are you playing? The IRE mapping script is intended for IRE games, and it uses GMCP from them to find out where you are.
Which game are you playing? The IRE mapping script is intended for IRE games, and it uses GMCP from them to find out where you are.
- Tue May 16, 2023 5:09 am
- Forum: Mudlet Development
- Topic: MXP enhancements, was PR #4200
- Replies: 14
- Views: 35777
Re: MXP enhancements, was PR #4200
I will be on leave for the next two weeks as well, so won't be able to check PRs in the meantime starting tomorrow. Will think on what you've posted!
- Mon Apr 24, 2023 6:25 pm
- Forum: Mudlet Development
- Topic: MXP enhancements, was PR #4200
- Replies: 14
- Views: 35777
Re: MXP enhancements, was PR #4200
Hey, the roadmap sounds quite good! One remark Lua access to MXP - that's already and thing, try 'lua mxp' to have a look at it.
- Wed Apr 12, 2023 4:40 pm
- Forum: Mudlet Development
- Topic: Windows build Environment cannot be installed anymore - need a hand
- Replies: 29
- Views: 49454
Re: Windows build Environment cannot be installed anymore - need a hand
Nice nice. Thanks. I'll look at applying these changes to the script and come back to you with questions.
Re: MSP segfault, that one is not known. Have a way to trigger it?
Re: MSP segfault, that one is not known. Have a way to trigger it?
- Tue Apr 04, 2023 6:59 pm
- Forum: Mudlet Development
- Topic: Windows build Environment cannot be installed anymore - need a hand
- Replies: 29
- Views: 49454
Re: Windows build Environment cannot be installed anymore - need a hand
There are a few options, since Mudlet is a cmake-based project you can either use Qt Creator (an official IDE), Visual Studio Code (but not Visual Studio - haven't tried it) or CLion (commercial offering). I'd go with Qt Creator for a start, and you can install it from the official Qt installer. Rea...