Animations
Posted: Wed Mar 17, 2010 5:31 pm
I'm wondering if there's any interest in having Geyser support animations as well?
I sort of already started, see http://forums.mudlet.org/viewtopic.php? ... tion#p2707. Just a demo right now which I'll eventually turn into a moving gauge for my Lusternian Mudlet system, the demo shows several possible ways to do it - of which I think a permTimer that is enabled/disabled is best as that has the least CPU usage (other methods include chaining tempTimers or creating all tempTimers necessary, one for each frame, at start).
So, if animations are a go, that'd be a rather large topic and would definitely improve the quality of uis.
I sort of already started, see http://forums.mudlet.org/viewtopic.php? ... tion#p2707. Just a demo right now which I'll eventually turn into a moving gauge for my Lusternian Mudlet system, the demo shows several possible ways to do it - of which I think a permTimer that is enabled/disabled is best as that has the least CPU usage (other methods include chaining tempTimers or creating all tempTimers necessary, one for each frame, at start).
So, if animations are a go, that'd be a rather large topic and would definitely improve the quality of uis.