GMCP
Re: GMCP
I sort of just briefly ran through this thread but I made an AUTOBASHER(no user input except which area to go to) If this is what you are trying to accomplish I can try and package it for the forums, I won't post it on IRE's site cause....well your not suppose to autobash....anyway. Let me know if you guys would like to see it or if you were going a completely different direction with this.
Re: GMCP
I am trying to use the function by getting only certain enemies from the list and getting a count of them. For some reason when I create a infunction that calls this one I loose the information from roomEnemies.get().
Re: GMCP
Darmir, that'd be something I'd be interested in also.. I'd love an ability to pull room enemies list, and if those room enemies are on my list, it puts them in a list 1 through X, and then in that, I target 1, when it dies, I go down to X
Re: GMCP
I got something partially written that I started from scratch. The issue I am having is the gmcp.Char.Items.Remove doesn't send the same as the gmcp.Char.Items.Add in Achaea. It is missing the name of the item in the table which is sent to the client. I reported it to Achaea which they replied and are sending the issue to the developers.
Re: GMCP
Here's the basis for my system for handling enemy recognition:
"areaEnemies" keeps a running list of known NPC enemies, based on your current area.
"areaEnemies" keeps a running list of known NPC enemies, based on your current area.
"roomEnemies" tracks enemies currently in the room by referencing GMCP items against the list generated from areaEnemies:
Re: GMCP
Is that the whole script for tracking enemies? If not can you post the xml file?tsuujin wrote:Here's the basis for my system for handling enemy recognition:
"areaEnemies" keeps a running list of known NPC enemies, based on your current area."roomEnemies" tracks enemies currently in the room by referencing GMCP items against the list generated from areaEnemies:
Re: GMCP
I did not post the required database or message printing functions, so this will not work by itself (it's essentially one module in my very large system). However, it is entirely complete in the way that it handles the GMCP requests, tracks enemies and responds.Darmir wrote: Is that the whole script for tracking enemies? If not can you post the xml file?
Re: GMCP
Thanks! It's one of my better utility scripts, I think. Really pulled it together with the database integration.Vadi wrote:Nice script! We could use with a 'like' button on the forums...