How in the world to use a mapper
Re: How in the world to use a mapper
Mudlet is still trying to connect - when it gives up it does give a message.
Re: How in the world to use a mapper
So any thoughts on why it is taking SO much longer to connect than Telnet? Telnet is connecting in around a minute or less, while I left Mudlet trying to connect for over 15 minutes with no results, and no timeout message.
Re: How in the world to use a mapper
Well, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud. http://dslpnp.altervista.org/SW_Mud_Mapper.mpackage
Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any problems, or need help getting something to work, just let me know.
Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any problems, or need help getting something to work, just let me know.
Re: How in the world to use a mapper
wow, thank you so much. Ill check it out and report back here!Jor'Mox wrote: ↑Tue Sep 26, 2017 2:21 pmWell, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud.
Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any problems, or need help getting something to work, just let me know.
Re: How in the world to use a mapper
Maybe im missing something basic here..Jor'Mox wrote: ↑Tue Sep 26, 2017 2:21 pmWell, since the "out" and "exit" exits are relatively special case, here is a package with all the relevant stuff in it to make a mapper work with SW Mud.
Make sure you read the bits at the top of the Mapper Script to see how to use the mapping aliases. If you run into any problems, or need help getting something to work, just let me know.
When I load the Package in, enter the MUD. I type 'start mapping <mapname>' and it says 'Start Mapping Error: No room detected!'
Re: How in the world to use a mapper
Okay, so if you just loaded the package, you need to move at least once before it will have the necessary info on a room. Then you can use the start mapping command. When I was testing it out, I used "start mapping Starting Area", but obviously you can use whatever area name you want. I recommend breaking the map into areas, rather than trying to do the whole thing in one area, as it gets rather unwieldy when the area gets too big.
Re: How in the world to use a mapper
odd. I go down and a few rooms. I get the same error.Jor'Mox wrote: ↑Wed Sep 27, 2017 11:15 pmOkay, so if you just loaded the package, you need to move at least once before it will have the necessary info on a room. Then you can use the start mapping command. When I was testing it out, I used "start mapping Starting Area", but obviously you can use whatever area name you want. I recommend breaking the map into areas, rather than trying to do the whole thing in one area, as it gets rather unwieldy when the area gets too big.
Re: How in the world to use a mapper
I built the triggers based off the guest login. In particular, the prompt it used was just ">". If you have a different prompt, then the prompt trigger I made will need a different pattern.
Re: How in the world to use a mapper
@syd does the MUD support GA? Then using return isPrompt() would work for a prompt trigger and will work for any custom prompt.
Re: How in the world to use a mapper
It does! I would say I can't believe I overlooked this, but I mostly work with a game that doesn't do anything like that.
So, syd, all you need to do is look at the "Prompt Trigger", and in the first pattern line for the trigger, change what it has to "return isPrompt()", and change the pattern type from "perl regex" to "Lua function".