(mapping script) Simple mapping script for Discworld MUD
Posted: Sat Aug 31, 2013 5:16 pm
I've recently finished making a mapping script for Discworld MUD. Though I'd originally made this just for my own use, someone else has expressed an interest in it, so I gave it a little polish and commented nearly every line of code.
Due to my relative inexperience with LUA and the nature of the MUD (lack of GMCP room ID's, extremely slow heartbeats, and a MUDside command queue) this is a manual mapping script, and it will not map the MUD for you. Though it can still be a very speedy process; I mapped most of Ankh-Morpork in about six hours.
There is a fairly lengthy readme included that details the basic usage of the script.
Major thanks to Demonnic for answering my questions on IRC; without him this script wouldn't have happened!
Updated Script on September 19, 2014; Fixed a bug, added rudimentary special exit support, and changed the mapper dispersion. Check the readme for details.
Due to my relative inexperience with LUA and the nature of the MUD (lack of GMCP room ID's, extremely slow heartbeats, and a MUDside command queue) this is a manual mapping script, and it will not map the MUD for you. Though it can still be a very speedy process; I mapped most of Ankh-Morpork in about six hours.
There is a fairly lengthy readme included that details the basic usage of the script.
Major thanks to Demonnic for answering my questions on IRC; without him this script wouldn't have happened!
Updated Script on September 19, 2014; Fixed a bug, added rudimentary special exit support, and changed the mapper dispersion. Check the readme for details.