Blasphemy! Undocumented code.
But really, I know what you mean. Keeping up good commenting is quite a challenge.
Logging via Script
Re: Logging via Script
Yeah. The problem is not the format but time
Re: Logging via Script
While on the topic of logging, is there a way to gag lines from the log output?
For example, on Midkemia I have the mapview switched on. Whenever I move, I get the map output to the game window. This is then moved to a separate console to give the impression of an updated map. This bloats the log and makes it hard to read later on
For example, on Midkemia I have the mapview switched on. Whenever I move, I get the map output to the game window. This is then moved to a separate console to give the impression of an updated map. This bloats the log and makes it hard to read later on
Re: Logging via Script
I suggest custom logging. Checkout the Lua io library -> sticky tutorial topic