Conditional triggers nested inside main trigger?
Posted: Fri Oct 13, 2023 12:55 am
Not sure how to get this to work. I want a single trigger that rescues a player if they're getting hit. However, I only want the rescue to fire once, and if it fails, I want a condition within the parent trigger to try rescuing the player once again (for each time it fails). The initial message of the player getting hit is different from the subsequent message of the rescue failing.
Is this possible to do? I feel like it's probably easy and I just don't know the structure/proper language for it. Within the initial trigger, something like: "if [failmessage] then rescue [target]". I want it all neatly within a single trigger so it doesn't conflict with other similar triggers.
Is this possible to do? I feel like it's probably easy and I just don't know the structure/proper language for it. Within the initial trigger, something like: "if [failmessage] then rescue [target]". I want it all neatly within a single trigger so it doesn't conflict with other similar triggers.